Go / No-Go Test

Tap the instant the screen turns green — but hold still when it turns red. Ten quick trials that test your reaction and, harder still, your impulse control.

Go / No-Go
0/10
Trial
0
Correct
Go / No-Go
Tap on green, hold still on red.
Best

How the Go / No-Go test works

Each trial flashes a signal. When it's green (Go), tap as fast as you can. When it's red (No-Go), do nothing at all. Green comes up most of the time, so your reflex builds a habit of tapping — and the red trials test whether you can stop yourself in time. You get one point for every correct response across 10 trials. Tapping on red, or missing a green, costs you.

What is a good score?

  • Under 5 / 10 — jumping the gun a lot.
  • 6 to 7 / 10 — good control.
  • 8 to 9 / 10 — sharp reflexes and discipline.
  • 10 / 10 — flawless.

Tips to score higher

  • Don't pre-commit your tap — wait until you actually see the colour.
  • Stay relaxed; tension makes you fire early on the red trials.
  • Recover fast after a mistake so it doesn't throw off the next trial.

Like reaction challenges? Try the reaction time test or color match.

Frequently asked questions

What does the Go / No-Go test measure?

Response inhibition — your ability to act quickly on a Go signal while stopping yourself from acting on a No-Go signal. It's a classic measure of impulse control.

How is it scored?

One point for each correct response across 10 trials: tapping on green, and holding still on red. Tapping on red or missing a green loses the point.

What is a good Go / No-Go score?

6 to 7 out of 10 is good control, 8 to 9 is sharp, and 10 is flawless.

Does it work on a phone?

Yes. Tap the screen on green and keep your hands off on red.